目前在日本東京手機遊戲擔任PHP工程師,喜歡的領域是3D圖學/Rendering和遊戲設計,以這為目標努力發展中。 Currently working in a mobile game company in Tokyo.
2013年10月9日 星期三
2013年10月6日 星期日
[大肆專題] 教育性遊戲 - PaGamO, the First Online game for Educational Purpose.
Started from April, 2013. I joined Prof. Yeh's team and started the PaGamO project, which aim to create the first educational online game designed for MOOC (Massive Open Online Course).
As the only artist in the team, I was in charge of all the graphic design and game story(Game User Interface, Character, Monster and Props design,etc.)
It was a hard time for me to deal with all the requirements, but thanks to all the teammates and those who gave me a hand, without your supports, I wouldn't be able to complete this difficult task.
(Update on June 30th, 2014)
After a one-year participation, I decide to leave this team as I graduated from NTU.
The PaGamO project will goes on, cooperating with professors around the world and combine with their coursera courses.
It will also be online again binding with one of the most famous coursera course of Stanford University this year.(Guess it! lol)
A million thanks to all who helped me during this period and those who enjoyed the game!
I truly appreciated that :)
從今年(2013/04) 開始,我參加了台大電機系葉丙成教授的台大MOOC(Massive Open Online
Course) PaGamO計畫,希望能從教授數年前於電機系開設機率課時搭配的線上教育性遊戲: BJT Online中擷取經驗,搭配這次葉教授在Coursera上開授的機率課,創造能與多樣性線上課程搭配的教育性遊戲,增進學生的學習意願。
藉由遊戲給予的正面回饋,刺激學生主動"沈迷"於學習。
作為全團隊唯一的美術,這任務對我來說可是一大挑戰(電機系跑來寫程式,資工系跑去畫圖 很奇怪ㄟ你XD)。 從遊戲繁雜的UI設計、人物設計、怪獸設計都由我包辦,甚至到劇情發想也去參一腳(因為劇情圖會需要了解劇情) 。 幸好在過程中有台科大 陳柏英學姊的專業UI指導與電機系學弟曾子維對劇情發想的支援,總算是在期限內弄出個還可入目的作品...,非常感謝他們兩位與整個團隊的支援!
以下是部分遊戲節圖:
As the only artist in the team, I was in charge of all the graphic design and game story(Game User Interface, Character, Monster and Props design,etc.)
It was a hard time for me to deal with all the requirements, but thanks to all the teammates and those who gave me a hand, without your supports, I wouldn't be able to complete this difficult task.
(Update on June 30th, 2014)
After a one-year participation, I decide to leave this team as I graduated from NTU.
The PaGamO project will goes on, cooperating with professors around the world and combine with their coursera courses.
It will also be online again binding with one of the most famous coursera course of Stanford University this year.(Guess it! lol)
A million thanks to all who helped me during this period and those who enjoyed the game!
I truly appreciated that :)
Course) PaGamO計畫,希望能從教授數年前於電機系開設機率課時搭配的線上教育性遊戲: BJT Online中擷取經驗,搭配這次葉教授在Coursera上開授的機率課,創造能與多樣性線上課程搭配的教育性遊戲,增進學生的學習意願。
藉由遊戲給予的正面回饋,刺激學生主動"沈迷"於學習。
作為全團隊唯一的美術,這任務對我來說可是一大挑戰(電機系跑來寫程式,資工系跑去畫圖 很奇怪ㄟ你XD)。 從遊戲繁雜的UI設計、人物設計、怪獸設計都由我包辦,甚至到劇情發想也去參一腳(因為劇情圖會需要了解劇情) 。 幸好在過程中有台科大 陳柏英學姊的專業UI指導與電機系學弟曾子維對劇情發想的支援,總算是在期限內弄出個還可入目的作品...,非常感謝他們兩位與整個團隊的支援!
以下是部分遊戲節圖:
2013年1月4日 星期五
[未來規劃]Game Design area
Game Design相關領域國外大學、科大或研所(待補)
CUM ETC
http://www.etc.cmu.edu/site/
MIT CMS
http://cms.mit.edu/
USC Interactive media division
http://interactive.usc.edu/research/projects/games/
Digipen(Institute of Technology)
https://www.digipen.edu/
--------
在Study Abroad 和 Game Design的一些前輩們個人網站
http://www.cse.ohio-state.edu/~leek/aboutme.html
http://www.wretch.cc/blog/topwuo/10418577
http://allenchou.net/blog/
CUM ETC
http://www.etc.cmu.edu/site/
MIT CMS
http://cms.mit.edu/
USC Interactive media division
http://interactive.usc.edu/research/projects/games/
Digipen(Institute of Technology)
https://www.digipen.edu/
--------
在Study Abroad 和 Game Design的一些前輩們個人網站
http://www.cse.ohio-state.edu/~leek/aboutme.html
http://www.wretch.cc/blog/topwuo/10418577
http://allenchou.net/blog/
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