2013年10月9日 星期三

[作品集Portfolio] 大學平面設計、電腦繪圖作品


本篇作品集集結了本人大學四年所製作的各式各樣作品,選擇比較好的幾件來做說明:
(2014/04/26 更新,待補齊)
請點擊"閱讀更多"

2013年10月6日 星期日

[大肆專題] 教育性遊戲 - PaGamO, the First Online game for Educational Purpose.

Started from April, 2013. I joined Prof. Yeh's team and started the PaGamO project, which aim to create the first educational online game designed for MOOC (Massive Open Online Course). 


As the only artist in the team, I was in charge of all the graphic design and game story(Game User Interface, Character, Monster and Props design,etc.)

It was a hard time for me to deal with all the requirements, but thanks to all the teammates and those who gave me a hand, without your supports, I wouldn't be able to complete this difficult task.

(Update on June 30th, 2014)
After a one-year participation, I decide to leave this team as I graduated from NTU.
The PaGamO project will goes on, cooperating with professors around the world and combine with their coursera courses.
It will also be online again binding with one of the most famous coursera course of Stanford University this year.(Guess it! lol)
A million thanks to all who helped me during this period and those who enjoyed the game!
I truly appreciated that :)

從今年(2013/04) 開始,我參加了台大電機系葉丙成教授的台大MOOC(Massive Open Online 
Course) PaGamO計畫,希望能從教授數年前於電機系開設機率課時搭配的線上教育性遊戲: BJT Online中擷取經驗,搭配這次葉教授在Coursera上開授的機率課,創造能與多樣性線上課程搭配的教育性遊戲,增進學生的學習意願。
藉由遊戲給予的正面回饋,刺激學生主動"沈迷"於學習。


作為全團隊唯一的美術,這任務對我來說可是一大挑戰(電機系跑來寫程式,資工系跑去畫圖 很奇怪ㄟ你XD)。    從遊戲繁雜的UI設計、人物設計、怪獸設計都由我包辦,甚至到劇情發想也去參一腳(因為劇情圖會需要了解劇情) 。 幸好在過程中有台科大 陳柏英學姊的專業UI指導與電機系學弟曾子維對劇情發想的支援,總算是在期限內弄出個還可入目的作品...,非常感謝他們兩位與整個團隊的支援!

以下是部分遊戲節圖: